This page was last updated on 2012-08-21
When a user triggers an event, your browser usually does something in response. Click a link, and it loads up the page in the link's
href. Click into a form field and it receives the browser's focus. These are the default event handlers for each object in a HTML page. When we write our own event handlers, we write them directly into the HTML code so the browser knows which element we're addressing, and add in new commands on top of the existing default actions. Event Handlers aren't scripts in themselves, but often use variables, methods and functions from scripts to perform their action.
There are a myriad of standard and proprietary events that can occur on your page, but we'll start with some of the most common —
Browser Compatibility Note:
First we need to add the event handler to the object it's going to work with. This comes in the form of an attribute for the HTML tag. We'll add it to a link. The code is:
<a href="http://www.yourhtmlsource.com" onMouseOver="window.status='Go back to the Homepage';
So what have we done here, exactly? Firstly,
window object (which holds everything else on the page inside it, including
document), and using its
status property, changing it to the string 'Go back to the Homepage'. Remember, objects and methods/properties are separated by a dot. Note the single quotes around the text too. After this comes a semicolon, meaning we've finished a command.
sourcetip: The style of capitalisation for the event handlers that I’m using in these tutorials (i.e.,
onMouseOver) is just a tradition. Writing them any other way won't change how they work. Remember that if you're using XHTML your event handler attribute names will have to be all in lowercase, so you'll use
return true command at the end means that the default action should also occur (if the user clicks, the link is followed). It is a boolean value, meaning it can take two values — true or false. Setting this to
false will stop the default action from occurring. So, for example, you can disable a link by setting its
click event to
Writing text into the status bar is an exception to the
return rule. You'd think that you'd set it to false to stop the default action of displaying the
href from occuring, but this isn't the case. It must
return true for the handler to perform.
If you use this handler on your own page you'll probably find that once the status bar has been set to something it stays like that. That's not so good, so we want to set some default text that will retain its place in the bar after your mouse has left the link. Luckily, the
window has a property
defaultStatus that we can assign a value to.
We'll do this using the
onLoad event, which is triggered when the page loads fully. Change your
<body> tag to this:
<body onLoad="window.defaultStatus='Welcome to my site'">
You should be getting familiar with the notation we're using now. Once again, we're using a property of
window, and assigning a string to it. I have a default status on every page in HTML Source, and as you can see with the example above, the status bar returns to this text after every
defaultStatus must be typed exactly as you see it here if it is to work.
This loading event will become very useful later on, when we only want our script to become active once the entire page, and its images and arrays are loaded. There are loads of properties for
window and every other object, but we'll get into them later, on more specific pages.
One more basic event handler is
onClick. We'll set up a button that triggers an alert when it's clicked. The code shall be
<button onClick="alert('Boo!'); return false;">Click me</button>
Which will create
Pretty simple, eh? The
alert object is actually underneath
window in the object hierarchy, but
window can usually be left out since all other objects are held inside it. In this case,
window.alert could be used, but there's no need to specifically reference the window unless you have opened more than one. By the same token, you could re-code the examples above with simply
status='', if you prefer.
The window also fires an event when it starts to
unLoad, which happens when a link is followed, or when the window is closed. You can't distinguish between the two causes of this event, and you cannot stop the page from being closed. This is most useful for opening more windows when the user leaves your site.
The following events usually occur when a user is interacting with a form. They are
OnFocus takes effect when an object receives the browser's focus — that is, if the user is currently doing something with that object. If you click on a form field, it receives the focus. Try it below:
Here I'm giving an example of
blur too. When an element loses the focus, it is said to be blurred. So
onBlur kicks into action when you click away from the object after it has had the focus. Don't worry about how I'm actually changing the text in the box, we'll be getting onto that very soon.
OnChange takes effect when the value of a text box or area is changed from its initial value. Modify this:
Once you move away from the input box, the change is registered. The code to create the text box is:
<input type="text" value="Change me" onchange="alert('You\'ve changed, man');">
Note that in the alert text, I used an apostrophe. Since you can't do that normally, as it ends the string early, I escaped the character with a backslash. This is a common occurrence in programming. The backslash won't turn up in the alert, it just allows you to use the apostrophe.
One more event comes into play when some text is selected in a field. We'll get into more specific examples of when
onSelect is useful a couple of tutorials down the line.
All forms also have the
reset events — you can guess when they're fired. These come in very useful when we got onto form validation — using
onSubmit you can check if the form is filled in properly before sending the data.
In most modern browsers you can assign event handlers to any HTML element (in the beginning it was just links and forms). A number of all-new events were added to browser's abilities to increase the level of interaction you can achieve.
Along with the traditional trio of
mouseOut we now have
dblClick; and you can control the
click event to a much sharper degree using
mouseUp, corresponding to the mouse button being clicked and then being released. You can also react to a
mouseMove. I'm sure you know how to create handlers for all these events — the naming convention is simply to add 'on' to the event name.
In the version 4 browsers events were added to relate to actions with the keyboard.
keyUp fire when you'd expect. If a key is held down,
keyPress fires continuously. You are able to find out which key is being pressed — we'll get onto that in time.
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